@article{oai:kyukyo.repo.nii.ac.jp:00000346, author = {八板, 昭仁 and YAITA, Akihito and 青柳, 領 and 大山, 泰史 and 川面, 剛 and KAWAZURA, Tsuyoshi}, issue = {2}, journal = {九州共立大学研究紀要 = Study journal of Kyushu Kyoritsu University, Study journal of Kyushu Kyoritsu University}, month = {Mar}, note = {This study aimed to clarify the relationship between game outcome and the evaluation of shots based on the degree of difficulty, estimated by the logistic regression model developed by Yaita et al. (2017). Subjects were nationwide top-level university male basketball players who participated in 10 games after the quarter-finals of the 66th All-Japan Collegiate Basketball Championship. The following 6 items regarding shooting conditions found in these games were recorded: “Shooting area”; “Shooting direction”; “Screen play conducted before shooting or not”; “Distance to defender”; “Handwork of defender” and “Foul committed or not”. Prediction values of successful shots from shooting situations were computed using the logistic regression model developed by Yaita et al. (2017). After categorizing the prediction values into win or lose teams, relationships were investigated using frequencies, ratios of shooting attempts and ratios of successful shots by grouped prediction value. According to the results, means and standard deviations of the prediction values depending on shooting situation were 0.363± 0.157 in total; 0.367±0.160 in winning teams and 0.360±0.154 in losing teams, indicating that there was no significant difference between winning and losing teams. When computing each frequency, ratios of shooting attempts and successful shots were taken after categorizing prediction values of each shot with intervals of 0.1, in ratios of shooting attempts with the prediction values equal to and greater than 0.4 and less than 0.5. Ratios of successful shots were equal to and greater than 0.20 and less than 0.30; winning team values were significantly greater than losing teams. In addition, winning teams successfully executed more difficult shots as well as attempting more shots in easy situations. It is indicated that this is one of the reasons for winning.}, pages = {15--20}, title = {バスケットボールのゲームにおけるショット状況の予測値と勝敗の関連}, volume = {8}, year = {2018}, yomi = {ヤイタ, アキヒト and アオヤギ, オサム and オオヤマ, ヤスフミ and カワズラ, ツヨシ} }