@article{oai:kyukyo.repo.nii.ac.jp:00000389, author = {八板, 昭仁 and 青柳, 領 and YAITA, Akihito and AOYAGI, Osamu}, issue = {2}, journal = {九州共立大学研究紀要, Study journal of Kyushu Kyoritsu University}, month = {Mar}, note = {It has been reported that the competency of decision-making in ball games such as basketball is impacted by the amount of knowledge in basic memory when making a decision. It is said that having a systematized structure of knowledge is important and whether basic knowledge relates to athletic ability or not is deeply related to the competency of decision-making. In order to assess the knowledge relating to decision-making and tactical actions in the fast break in basketball, this study aimed to develop a test to ascertain: 1) the degree of understanding of the game situation; 2) the forecasting ability for the game situation; and 3) the stage at which decision-making is conducted, and then to choose items discernable among athletic abilities. The targeted sample was 103 basketball players (80 male and 23 female) belonging to the teams that participated in the All-Japan Collegiate Basketball Championship. They were categorized into groups of starters and non-starters by their head coaches. After determining the itemlevel validity in terms of whether the correct answer rate of starters was significantly greater than that of non-starters for each item, the items with more distinct discrimination were chosen using multivariate discrimination analysis. As a result, a model including nine items was chosen, indicating that the fit of this model was considered good because its correlation ratio was 0.409 (Fo = 2.07, df = [9, 93], p = 0.040) and the ratio of correct discrimination was 70.0%. In addition, when investigating cross-validity in terms of whether or not this model was valid even when applied to another sample, it was confirmed that this final model was valid.}, pages = {9--15}, title = {バスケットボールの速攻における状況判断に関する知識テストの作成}, volume = {10}, year = {2020}, yomi = {ヤイタ, アキヒト and アオヤギ, リョウ} }